![]() The unpredictable level and enemy design coupled with randomly generated abilities is practically a match made in heaven. ![]() Although there are certain key enemies that repeat, there are surprising moments where a brand new boss replaces the old. Yet while there's always a variety of basic enemies, Hades players have to be prepared to face new bosses and mini-bosses. As they begin yet another run, players have to hodgepodge together new builds and abilities to try and push through the game's various chambers. However, with the exception of things like Darkness accumulated, all of this disappears as players die and return to the House of Hades. This includes (but is not limited to) the ability to dash and push enemies away, to infuse damage with abilities like doom and weak, to change their basic cast into a lightning chain, to utilize godlike abilities from Posideon (as well as others), and far more. Journeying through the Underworld rewards players with the basics like money and darkness (which powers up character stats like damage output and gives the player revives), but it also allows them to tweak all of the combat options. Players are quickly able to figure out what best works with their playstyle, which is supplemented by the straightforward combat layout of Hades. There's the basic dashes, specials, charge attacks, casts, calls, and temporary abilities, but what's nice is these will change from run to run. ![]() There are a variety of Infernal Arms ( Hades' weapons) to choose from, ranging from the Stygian Blade to the Adamant Rail and the Heart-Seeking Bow to the Shield of Chaos.
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